Global Trend of Gamification Market- Research Report and Industry Forecast, 2019-2025
[18-Nov-2019] Meticulous Research® – leading
global market research company Is researching on Gamification market
titled “Gamification Market Solutions (Engagement & Performance Services, Strategic
Services, Consulting & Professional Services), By End-use (Banking, Retail,
Government, Education, IT & Telecom, Healthcare, Others), By Application (Marketing, Sales,
Product Development, Human Resource, Others), By Organization Size (Small and
Medium Enterprises, Large Enterprises), and Region - Global Forecast to
2025”.
![]() |
| Growth of Gamification Market By Meticulous Research® |
Increasing adoption of innovative technologies such as penetration of devices with display & web and rapid acceptance of social networks are some of the key factors driving the global gamification market. It is projected to influence an individual’s needs for socializing, knowledge, mastery, rivalry, accomplishment, position, closure, or just their answer to the framing of a situation as a game which encourages companies to move towards gamification.
Request Free Sample Copy:
Retail the segment is projected to Register Exponential Growth during the Forecasted The period in the Gamification Market
Based on end-use, the gamification market is segmented into
banking, retail,
government, education, education, IT & telecom, healthcare,
and others. Among these,
the retail segment is expected to be the fastest-growing
category in the market during the forecast period. The retail segment is on a high growth trajectory driven by strategic or engagement services, without
distracting the core idea of the business. It offers positive behaviors from
customers and employees, leading to a rich brand understanding and higher
sales. It also recruits new and frequent customers to store, while offering
understandings into how shoppers participate with a brand.
Marketing segment is Expected to Witness the Highest CAGR During the Forecast Period
Based on application,
the gamification market is segmented into marketing, sales, product
development, and HR. Among these, marketing and sales are projected to grow at
the highest rate in the coming years.
Browse in depth-report:
Asia-Pacific:
The Fastest Growing Regional Market
Geographically, North
America, comprising the U.S. and Canada, accounted for the largest share of the
global market. However, Asia-Pacific is expected to witness rapid growth during
the forecast period. The growth of this market is mainly due to the increasing
number of internet and smartphone users in the region and growing strategic
collaborative initiatives, especially by using social media integration tools,
which led to the greater usage of gamification.
Key
Players
The report includes
competitive landscape based on extensive assessment of the key strategic
developments adopted by the leading market participants in the industry. The
key players profiled in the gamification market are Microsoft Corporation (US),
Cognizant Technology Solution Corp. (US), MPS Interactive Systems Limited
(India), Ambition (US), Callidus Software Inc. (US), Axonify Inc. (UK),
IActionable Inc. (US), Bunchball Inc. (India), G-Cube (INDIA), Cut-e GmbH (AON,
PLC) (GERMANY).
Meticulous Research®
Email- sales@meticulousresearch.com
Contact Sales- +1-646-781-8004
Website: https://www.meticulousresearch.com/
Connect with us: | LinkedIn | Twitter |



Comments
Post a Comment